PLAYER 01 GAME PROGRAMMER

I BUILD GAME SYSTEMS THAT FEEL GOOD TO PLAY.

I’m Russel, a Unity game programmer focused on dependable gameplay architecture, multiplayer systems, live game services, and tools that help teams ship better games.

UNITYC#
PLAYER_CONTROLLER.CSpublic async UniTask
InitializeAsync() {
await services.Load();
}
NETWORK STATUS SYNCHRONIZED
UnityC#PhotonPlayFabAddressablesUI ToolkitUniTaskDOTweenUnityC#PhotonPlayFabAddressablesUI ToolkitUniTaskDOTween

// MY PROJECTS · 8 TITLES

GAMES I’VE HELPED
BRING TO LIFE.

My released games and interactive projects across mobile, PC, wearables, and VR. Open any project using the links attached to its card.

01WEARABLE GAMES

Google Fitbit Ace Games

Games and interactive experiences created for the Fitbit Ace LTE kids smartwatch platform.

WearableMobile GamesFitbit Ace LTE
02MULTIPLAYER GAME

CryptoBeasts

A creature-driven digital game experience built around collectible beasts and competitive play.

UnityMultiplayerGameplay Systems
03TACTICAL RPG

Mythic Legions Tactics

A turn-based tactical experience set in the rich fantasy world of Mythic Legions.

UnityStrategyPC
04MOBILE PUZZLE

Connect

A polished mobile puzzle game focused on satisfying connections and approachable play.

UnityAndroidPuzzle
06GAME PROJECT

Into the Void

A game project showcased through a gameplay video.

UnityGameplayVideo
07SPORTS GAME

8 Ball Champs

A digital billiards game project centered on responsive, competitive 8-ball play.

UnitySportsGameplay
08VR EXPERIENCE

VR Jungle River

An immersive virtual-reality journey through a vibrant jungle river environment.

UnityVRImmersive

// WHAT I DO

FROM FIRST INPUT
TO LIVE OPS.

I care about the invisible work behind a great player experience: clean state, responsive feedback, safe networking, useful tools, and systems a team can confidently extend.

01

Gameplay Architecture

Reusable, maintainable systems with clear boundaries and practical SOLID principles.

02

Multiplayer Engineering

Photon-powered asynchronous play, reliable events, turn state, reconnects, and AI fallbacks.

03

Live Game Systems

Authentication, economy, inventory, rewards, cloud saves, analytics, and content delivery.

04

Editor Tooling

Purpose-built Unity windows, UI Toolkit workflows, debugging tools, and designer automation.

05

Cross-Platform Delivery

Mobile-first development for Android and iOS, plus practical WebGL experience.

06

UI & Motion

Responsive game UI using UI Toolkit, UGUI, DOTween, and polished transitions.

// BUILD PHILOSOPHY

“THE BEST CODE ISN’T JUST CLEVER. IT’S PLAYABLE, RELIABLE, AND EASY FOR THE NEXT PERSON TO UNDERSTAND.”
PLAYER-FIRSTPRODUCTION-MINDEDBUILT TO EVOLVE