Google Fitbit Ace Games
Games and interactive experiences created for the Fitbit Ace LTE kids smartwatch platform.
PLAYER 01 GAME PROGRAMMER
I’m Russel, a Unity game programmer focused on dependable gameplay architecture, multiplayer systems, live game services, and tools that help teams ship better games.
public async UniTask
InitializeAsync() {
await services.Load();
}// MY PROJECTS · 8 TITLES
My released games and interactive projects across mobile, PC, wearables, and VR. Open any project using the links attached to its card.
Games and interactive experiences created for the Fitbit Ace LTE kids smartwatch platform.
A creature-driven digital game experience built around collectible beasts and competitive play.
A turn-based tactical experience set in the rich fantasy world of Mythic Legions.
A polished mobile puzzle game focused on satisfying connections and approachable play.
A space-themed mobile game released across Android and iOS.
A game project showcased through a gameplay video.
A digital billiards game project centered on responsive, competitive 8-ball play.
An immersive virtual-reality journey through a vibrant jungle river environment.
// WHAT I DO
I care about the invisible work behind a great player experience: clean state, responsive feedback, safe networking, useful tools, and systems a team can confidently extend.
Reusable, maintainable systems with clear boundaries and practical SOLID principles.
Photon-powered asynchronous play, reliable events, turn state, reconnects, and AI fallbacks.
Authentication, economy, inventory, rewards, cloud saves, analytics, and content delivery.
Purpose-built Unity windows, UI Toolkit workflows, debugging tools, and designer automation.
Mobile-first development for Android and iOS, plus practical WebGL experience.
Responsive game UI using UI Toolkit, UGUI, DOTween, and polished transitions.
// BUILD PHILOSOPHY
“THE BEST CODE ISN’T JUST CLEVER. IT’S PLAYABLE, RELIABLE, AND EASY FOR THE NEXT PERSON TO UNDERSTAND.”